Comprehension      Strategies

 

 

Standard III

Students will describe, identify, and create geometric shapes and describe spatial relationships.

 

        

Objective 1

Describe, identify, and create geometric shapes.

 

 

a. Identify, name, draw, sort, and compare circles, triangles, and

    parallelograms.

b. Identify and name spheres, cones, and cylinders.

c. Find and identify familiar geometric shapes in the studentsÕ  

    environment.

d. Determine whether a circle, triangle, square, or rectangle has a line

    of symmetry.

 

 

 

 

                               

 

 

 

 

Strategy 1:  Play Four Corners.  Instead of having each corner be a number have the corners labeled with a shape. Example, sphere, cube, cone, and cylinder.  Each corner should be labeled with a shape, have a poster hanging up so the children can identify their corner. When the person whoÕs it stands in the middle and calls a shape, those who are in that shapes corner are out. 

 

Materials:  Poster of the four geometric shapes

                 Blindfold

 

 

 

Strategy 2:  Give each student a clipboard, piece of paper, and pencil.  Allow the students to walk around the room, and the playground to find and identify the geometric shapes in their environments.  After the allotted amount of time, bring class back to classroom and share the shapes they found. 

 

Materials:  Clipboards for every student

               Blank paper

               Pencils

 

 

 

Strategy 3:  Split class up into groups of threes.  Give each group a stack of flash cards that have various shapes and sizes of everyday objects on them. As a group they need to sort them into piles of geometric shapes.   

 

Materials:  Flash cards

Strategy 4: Matching game: The students would be split up into pairs. Each pair would have a set of matching game cards and a worksheet with various math problems. The cards would consist of words and math symbols, such as +, addition, -, subtraction, x, multiplication, in all, how many left, difference, etc. They would take turns with their partner picking two cards. If they matched, meaning the symbol and the word matched or the words matched, they got a point. For extra points they could try and solve a problem of the same operation as they matched. The point of the game is to get the most points.